Good morning! Today we have you the new Top Troop Tier List. This tier list will help you select the best heroes for your battles, regardless of your skill level. In this guide, we’ve ranked the strongest heroes so you can easily dominate the opposition.
Top Troops is a popular mobile strategy game with millions of active players. In this game, players will build and lead armies into battles against other players, and the outcome of each battle is determined by proper strategy and tactics. With so many troop types to choose from, deciding what to add to your army can be confusing. So, this Top Troops tier list can help you solve this confusion.
While you’re here, also check out our new Watcher of Realms tier list and our N-INNOCENCE tier list.
Best Troop Tier List Guide
All of these heroes have high base stats.
Basic Wizard – Unit of mages. Attacks stun (I think basic attacks have a small AOE range), and at upgrade level 10, she boosts the attack speed of units around her. I didn’t notice the AOE slow or damage being helpful. Rating 9/10
Archangel – Support unit. Becomes a bit of a reservoir. AOE HP regeneration ability, gains damage resistance at upgrade level 10. Also added ranged damage defenses. Rating 9/10
Imperial Elf – Remote unit. Attacks fire twice. Increases range and attack speed. Scary unit. No significant assassins to worry about this endgame. Rating 10/10
mastodon – Epic mustache. Front line unit, has aoe stun, chance to block aoe and gain more HP. A man’s man. Score 9/10, but the mustache makes it 10/10
Thor – Melee unit, gain damage resistance. Knockdowns spoil his ability to attack. Attacks are AOE and deal a lot of damage. Rating 9/10
royal paladin – Melee unit. Single tank and slash unit. Rating 8/10
armored troll – Front line unit. has a small knockback, reflects melee damage, stuns attacks at upgrade level 10. Score 9/10
Berserker – Melee unit. AOE skill. Can enrage himself in battle. Doesn’t seem to mesh well with the combat beater, redundant rage. Rating 8/10
combat drummer – gives aoe rage in a small area. Haven’t had a chance to use a lot. Probably does well with a team based primarily on melee attacks. Rating 8.5/10
A level hero
They are considered to be among the strongest and most powerful.
Arcane Hunter – Ranged attack unit. Slow attack speed but attacks can pierce multiple units. Rating 6/10.
ninja mole – Assassin unit. at the start of the battle, dig underground to reach your ranged or magic units. Becomes invisible if he kills a unit. Can be a pain to manage. Rating 7/10.
warrior chariot – Assassins unit. Moves in a straight line causing damage to enemy units. When destroyed or reaches the end of the map, explodes with 2 rare units inside. The level of the units depends on the transport level of the warrior (I think). Good counter for Assassins as it can crush them even if stealthed. Rating 7/10
Golem – Front line unit, another damage absorber. Rating 6.5/10.
necromancer rat – mage unit. Summons fodder units and deals ranged magic damage. Summoned units are weak but still useful for messing up enemy attacks. Rating 7.5/10
Ent – Support unit. I’m really conflicted as I haven’t used it. Has an AOE that makes allies in the area immune to stun and knockback. May or may not be useful. Rating 6.5/10
Catapult – Remote unit. Very long range attack, slow attack speed. I don’t care much about it. Some people like that. Vulnerable to assassins. Rating 6/10
Draggy – mage unit with AOE attack. Useful early, mid, late game questionable value. Good for killing fodder (see common units for fodder). Rating 6/10
Troll – frontal unit good at absorbing damage. Also reflects some melee damage. Rating 6/10
Assassin – Assassin unit. Teleports behind enemy lines and can be good for killing pesky ranged units in the background. Feels like a real unit after upgrade 4 where it gains 3 seconds of stealth. Rating 7/10
orc rider – melee unit that takes extra damage when it can get a good start. I personally have not found it useful in any situation. Rating 4/10.
blue wizard – Mage unit that deals ranged damage and can slow down enemies a bit. Rating 5/10
Tier C and Tier D units can be used in the late game for sacrifices, so don’t discard them. They mostly become useless in battles after the first day of play.
ax thrower – Remote unit. Has a debuff and knockback that makes it slightly more useful than the archer later in the game. Rating 2/10
Swordsman – Melee unit. Small utility at the start of the game. Once you can recruit rare units, there is no reason to field that unit. rating 1/10
Elf – See swordsman. Faster attack speed, less health. Rating 1/10.
Suicide bomber – Unit explodes on impact with enemy unit. The damage is not significant in mid-game or late-game. Rating 1/10
Archer – Surprise, remote unit. Weak ranged attack. Rating 1/10
That’s all for the moment! We have completed the Top Troops tier list. With this guide, we hope to add excitement and fun to your experience!